Egyptian Temple Battle Arena Environment
I built all the environmental geometry, textured all of the objects, and lit the scene. I used a Maya plugin called GI Joe to create the global illumination lighting scheme.
Made with Maya 8.5. Used Maya's TRAX non-linear animation system for sequencing. Photoshop was used for the texturing. Adobe After Effects was used to composite the scene.
Breakdown List for Geoff Clark's Demo Reel
Minotaur Attack Animation
I created the animation rigging and the character motion. Model and texturing by Gladys Leung.
Made with Maya 8.5.
Pumpkinhead Model and Animation
Made with Maya 8.5. Photoshop was used for the texturing.
Imhotep Model and Animation
Made with Maya 8.5. Photoshop was used for texturing.
I built this character's model, created the animation rig, and animated his movement.
Hero Run Cycle Animation
I modeled the character, created the animation rig, and animated the run cycle.
Made with Maya 8.5.
Hero Shooting Shotgun Animation
I modeled the character, created the animation rig, and animated the firing cycle. I created the muzzle blast sprite particle effect.
Made with Maya 8.5.
Slugfest 2006 Motion Capture Samples
I wrote animation scripts, added frame tags, sound cues, and solved technical problems, like hand and foot retargeting.
Made with Maya, MotionBuilder, and Midway's proprietary animation editing tools. This footage is captured from the Xbox version running in debug mode.
This list defines my contributions to the pieces featured in my reel.